All Episodes
Displaying 1 - 30 of 72 in total
My experiences with Cursor for creating applications
In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Curso...
The Pros and Cons of using Prebuilt Assets
Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for considerati...
How Warframe got free to play right and everyone else gets it wrong
In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it wit...
Project updates and my thoughts on the Bungie game studio layoffs disaster
In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry. Including an update ...
Learning Blender in public and a great video resource, plus game testing advice
I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for perform...
Everything you do has value
In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the ...
Should you use 3rd party services or make your own for game backends?
I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.1. I build my own2. I use a 3rd party serviceIn this episode...
WordPress to Astro site conversion
I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an i...
Solo vs team game development
Some thoughts on the wins and losses of developing a game by yourself versus a team.I welcome your participation in the show and discussion of this topic.Contact me to...
Update on porting my game from Unity to Unreal Engine
In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.Delving into blueprints, I share my experience tran...
Project Hack game updates (Unreal Engine)
In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.This is...
Achievement system in your games for retaining players
In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit pla...
Are Web Apps the answer to App Store problems?
In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores.He highlights t...
Godot 4 Android Performance
I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.You can also show your support...
Adding a leaderboard to my game and why you should think about them
In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay ex...
AAA Games are boring and uninspired, long live the indie game
In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. The problem stems from game...
My game development and Godot course plans for this year
I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing...
Creating and Managing Unreal Engine UI Widgets
I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I crea...
Kotlin Multiplatform 2024 Roadmap released
In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.As ment...
OpenAI changes, SpriteKit development updates, Web dev and content migration
A couple of different topics in this episode.- OpenAI is looking to change the ways smaller developers use the services- SpriteKit development continues with updates t...
My love hate with WordPress (Hosting?) compared to static sites
Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site vis...
Unity CEO is out, the problem still exists
Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are sti...
My Godot game engine experiences
After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting...
The latest Unity pricing changes (rollbacks) and my thoughts
Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. ...
Dev Log - Game updates + SpriteKit vs Game Engines
In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned gam...
My Starfield thoughts after24 hours of game play
As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There a...
Project and timeline planning really does help. An example
How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples o...
Getting early feedback from users
Having shipped the 1.0 release of my Endless Hurdles game, I feel it is a great time to remind everyone about the importance of shipping for early feedback to help gui...
Deciding when to help a player or let them learn
These are a few thoughts from a decision I made this week to let players learn from experience rather than me making decisions for them in my new game.I'd love you to ...
Game Dev Log - Learning game balance with my 2D scroller
As I work on a 2D side-scrolling game using SpriteKit, I am learning the delicate art of game balance and parallax while keeping things simple for the player.I would l...