Generating random game events and balancing for the player experience
Some thoughts and tips from my experiences this week as I built the random event generator for my new game.
Generating random events can keep a game fresh and full of surprises, but it can also ruin it for the player if the balance feels wrong and turns them away from playing.
I go over how I'm trying to solve this problem in my new game using a simple random generator and testing the balance.
Want to support this podcast?
https://peterwitham.com/bmc
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I go over how I'm trying to solve this problem in my new game using a simple random generator and testing the balance.
Want to support this podcast?
https://peterwitham.com/bmc
![Generating random game events and balancing for the player experience](https://img.transistor.fm/1JnIPlEWK9JCS3Cx-gni7R9_J3M86ZBMasXt9BjgCKY/rs:fill:800:800:1/q:60/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9lcGlz/b2RlLzk2ODMyNC8x/NjU5MjIyMzM0LWFy/dHdvcmsuanBn.webp)